
Company
Brothers Richard Garriott and Robert Garriott, their father Owen, and Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard Garriott for his games released by other companies. The company's first game was Ultima III: Exodus; because of Ultima's established reputation, Origin survived the video game crash that occurred that year. It published many non-Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers. By 1988 Origin had 15 developers in Austin, Texas, and 35 other employees in New Hampshire. In September 1992, Electronic Arts acquired the company for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. Origin, with about $13 million in annual revenue, stated that it had considered an Initial Public Offering before agreeing to the deal. By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams. In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX in 1999. However, within a year's time, in part due to Ultima IX's poor reception, EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000. In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The Longbow series of simulation games was developed at Origin and published under the "Jane's Combat Simulations" brand of Electronic Arts. A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects.
Main releases, remasters, remakes, and ports.
Jun 30, 2004
Mar 1, 2001
Nov 24, 1999
Nov 30, 1997
Nov 30, 1997
Sep 24, 1997
May 14, 1997
Dec 31, 1996
Sep 1, 1996
May 31, 1996
Feb 29, 1996
Feb 12, 1996
Aug 31, 1995
Jul 28, 1995
Mar 29, 1995
Feb 1, 1995
Dec 31, 1994
Dec 31, 1994
Dec 31, 1994
Dec 1, 1994
Sep 22, 1994
Mar 1, 1994
Dec 31, 1993
Sep 27, 1993
Sep 22, 1993
Apr 22, 1993
Mar 25, 1993
Jan 10, 1993
Jan 1, 1993
Apr 16, 1992
Mar 11, 1992
Dec 31, 1991
Dec 14, 1991
Sep 30, 1991
Jan 1, 1991
Dec 31, 1990
Dec 31, 1990
Oct 1, 1990
Sep 26, 1990
Jun 1, 1990
Dec 31, 1989
Dec 31, 1989
Dec 31, 1989
Dec 31, 1989
Oct 1, 1989
Sep 20, 1989Add-ons, expansions, episodes, and seasons.
Jun 27, 2007
Nov 2, 2004
Mar 27, 2001
May 4, 2000
Oct 31, 1998
Sep 27, 1998
Nov 1, 1996
Dec 31, 1993
Nov 1, 1993
Sep 1, 1992Compilations, special editions, and packs.